Live facilitated experiences

Bring the thinking into the room.

Renovatio turns workplace ideas and tensions into conversations, scenarios, serious-play labs and practical experiments. The team does not simply hear the theory. They encounter the problem, make sense of what it reveals and leave with something they can act on.

Designed around the real challengeThe format begins with what the team is navigating, not with a generic slide deck.
Participative by designConversation, roles, scenarios, constraints and serious play help the team encounter the issue together.
Movement after the roomEvery experience ends with an artefact, agreement, experiment, owner or named next move.
Recognise the room

Something at work needs to move.

Renovatio begins with the workplace moments people can already feel, even when the organisation has not found useful language for them yet.

Everyone agreed, but nothing moved.
We keep discussing the same problem.
The team understands the theory, but behaves differently under pressure.
Our meetings produce activity, not decisions.
We say we want innovation, but unfinished thinking is quietly buried.
The frontline can see the signal, but the organisation cannot hear it.

These are not always knowledge gaps. They are often participation, judgement, alignment and execution gaps. That is why the team needs to encounter the problem, not merely hear another explanation of it.

Renovatio
Interactive experiences for teams ready to rethink, rebuild and try something better.

Renovatio means renewal: keeping what still has value, rebuilding what no longer works and creating space to try something better.

Renovatio is the live, facilitated branch of The Workshop. It turns workplace ideas into conversations, scenarios, team labs and practical experiments that help people experience a problem, see its hidden dynamics and leave with something they can act on.

Field Notes develops the thinking. Renovatio brings the thinking into the room.
Operations and CX teams L&D, engagement and people leaders Project and transformation teams Leadership groups navigating change Organisations introducing AI
ConversationIntroduce the tension through story, evidence or a provocative question.
ParticipationLet the team encounter it through roles, scenarios, constraints or structured play.
Sense-makingName the assumptions, incentives, behaviours and systems revealed in the room.
ApplicationTranslate the insight into one experiment, agreement, decision or next move.
See it. Experience it. Name it. Try something better.
Three ways the thinking comes alive

Conversation, serious play and improvement you can touch.

Each format begins in a different place, but all three are built to move a team beyond passive agreement.

Conversation-led live events

Fire Side Saloon

Provocative gatherings built around one workplace idea worth discussing properly. Designed for industry events, public evenings, client conversations, leadership groups and conferences where the conversation itself can open the next door.

60–90 minutesPublic or privateNetworking-friendly
AI should handle speed. Humans should handle judgement.A conversation about where human responsibility still belongs.
What happens when the frontline can actually see the signal?A conversation about distance, evidence and who gets heard.
Discuss a Saloon event →
Ready Steady Play Labs

Experience the problem.

Interactive team labs using serious play, scenarios and structured experimentation to expose what ordinary discussion leaves comfortably hidden.

2–3 hoursPrivate team labSerious play
The Idea AutopsyInvestigate why promising ideas die between enthusiasm and execution, then build a better survival path.
The Serious PlayroomRedesign meetings, learning or improvement work so rigour no longer requires misery.
Discuss a Play Lab →
Six Sigma brought to life

Make improvement tangible.

Participative experiences that move process improvement out of the slide deck and into short rounds of observation, testing, reflection and adjustment.

2–3 hours or half-dayTeam improvement labPlain-English Six Sigma
Kaizen ArcadeMake waste, hand-offs, variation and small improvements visible through rapid rounds of testing and iteration.
Pop Six Sigma, taking shapeFuture live experiences may bring 5 Whys, SIPOC, Pareto, VoC and root-cause thinking into the room through story and play.
Discuss Kaizen Arcade →
The session ends. The work continues.

No orphaned sticky notes. No applause-shaped ending.

Every Renovatio experience produces something the team can use after the room empties. Not a vague feeling that something good happened. Something named, usable and ready to travel back into the work.

What leaves the room

The spark is not the finish line. It becomes the next move.

That is the difference between a lively session and a useful one. Renovatio experiences are designed to create movement after the room empties, whether the team needs clearer decisions, a stronger survival path for ideas, a redesigned ritual or a better experiment to test next.

The room should feel alive, yes. But the real win is what people can still hold in their hands when the conversation is over.
Idea

An Idea Survival Map

A clearer route from spark to next decision, so good ideas do not quietly die between enthusiasm and execution.

Ritual

A redesigned ritual, meeting or learning format

A stronger way to run the recurring moment that has gone flat, passive or too polite to be useful.

Experiment

A small experiment portfolio

Short practical tests the team can run, observe and refine rather than one giant promise with no runway.

Decision

A decision filter or team working agreement

Something explicit the team can use when priorities compete, assumptions clash or old habits try to return.

Momentum

A named owner, next decision and review point

Because energy without ownership evaporates. The work needs a person, a next move and a moment to look again.

Ready to shape the room?

Start with the challenge, not the format.

Tell me what the team keeps discussing, avoiding or working around. We can shape the right Renovatio conversation, lab or participative improvement experience around it.

Discuss a Renovatio experiencePrefer to run it yourself? Explore ET101 →
A useful first message includes the team, the recurring challenge, the change you hope to create and any timing or location constraints.